Early test of a space combat game where each team of players will control a large spaceship to compete against each other.
Windows Standalone is recommended over the WEB demo.
Added 0g controller/mechanics
Reworked the entire docking system to be more modular and to allow multiple ship types, added miner ship (no mining yet)
Added some contextual in-game controls tips.
Tuned a lot of things.
TODO: explore different control methods for outside and adding more indicators/hud.
-Hand manager (picking up and dropping items, detecting item types)
-Weapons (weapon manager, sounds, ADS mode, pressing buttons by shooting them)
-Improved jukebox (shows time, track list, shuffle button, new tracks, music now automatically jumps to the next track if the current one ends)
-Pipe Effects (shooting a pipe will start gas emission, shooting the gas will set it ablaze.)
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