Glad to see this game is still active. Do you plan on more Levels and Enemies?
1.65 Update Changelog
-Added a bunch of misc sounds
-Reworked shotgun secondary fire
-Added contextual tips on running out of ammo and picking up new weapons
-Added some settings to main menu
-Added inventory, weapon swapping (scrollwheel only for now)
-Added breakable props and ammo spawning from them if kicked
-Added dynamic rigidbody collision sounds
-Added bullet piercing logic (currently used by crossbow)
-Added randomized main menu themes
-Added custom shaders for active objects and particles
-Added a soundtrack and synced up the start of the wave mode to work with the beat drop
-Added slowmo effects (hold V)
-Changed kicking to work on the ground as well due to popular request, although it only gives you half the speed an air kick gives you.