NOTE: Play in fullscreen or download the WIN build, otherwise the game will run really badly. If the WEB build doesn't start or if your geometry is see-through, your browser doesn't support the game.

Controls: WASD - LMB(single fire) - RMB(super fire) - E(kick) - SPACE(jump) - F(pickup) - ESC(back to menu+enable mouse) - T(restart scene)

Combat prototype of a first person roguelite ARPG.

Changes since last public version:

Added hand animations, better weapon feedback, particles, kicking, improved controller, improved controls, better hints, monster model

If you have performance issues with the web build, please give the windows build a try.

Follow me on tumblr: http://brummerke.tumblr.com/

More information

Published172 days ago
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Rating
(6)
Authorbrum
GenreShooter
TagsAction RPG, arena, FPS, gunmetal, pve, Roguelike, shotgun, wave

Download

Download NowName your own price

Click download now to get access to the following files:

GunMetal_1-16-0113_WIN.zip 30 MB
GunMetal_1-16-0113_MAC.zip 35 MB
GunMetal_1-16-0113_LINUX.7z 33 MB

Comments

Log in with your itch.io account to leave a comment.

This is cool!

(Edited 1 time)

The concept is fun so far. The main wave mode is a bit boring because I feel overwhelmed with so many enemies coming at me, so I know I have to kick them to keep building more ammo, but kicking them takes so long and I end up getting hurt easily. Having a weapon count as life that you can pick up if dropped when hurt is a good idea.

The kick should just be the space bar while you're in the air. There doesn't seem to be any use for space bar while in air so removing "e" as kick should be much easier to control. I recommend a wave system that goes: Wave 1: One enemy. Wave 2: A few enemies. Wave 3: 5 enemies. Wave 4: few enemies. Wave 5: more enemies. Repeat Waves 4 and 5 with slight increase on both each time.

This creates that tug of war of kicking enemies one wave, and shooting them when there are a lot in the next wave, that the rules seem to cater to but is lacking in the demo. Also, waves should either last a bit longer or only start once the enemies of the current wave are dead so that it is more fair. Currently, they pile up a bit too quickly. And it should take maybe 2 kicks to kill a bat. It was hard to tell if that is the case currently but just putting it out there.

Either way, I'm loving the visuals, music, vibe and gameplay concept so far! Would love to see this fleshed out more!

It says Not avaiable on windows, why?

Weird, where does it say that? The windows build downloads fine for me at the bottom.

its fixed now

it says install this time

Web build currently unavailable due to unity breaking.

1) I reckon you should at more Weapons or maybe something like a Random Box (Gain points and spend it on a random chance)

2) Mac Version (I played Online version, but it was too laggy. Possible Mac Version)

Yeah, i will have more weapons and monsters, i'm just busy building the core systems.

MAC builds are also available from now on.