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BreakWeapons

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Devlog

  • jan14 patch
    January 14, 2018 by brum
    1
    -added loot containers (crates) -tuned AI -tuned stats -added savegames The tentacle now spawns on the bridge the very first time you encounter it, this was implemented to make it more apparent that y... Continue reading
  • 2018 Jan1 Demoday Changelog
    January 08, 2018 by brum#update, #breakweapons, #patch, #patch notes, #features
    Another demoday, another demo! Changelog: -Reworked the artsyle/shaders Gave up on trying to hue-shift shade environments Gave up on trying to make flat-shaded 3D assets. New texturing style that foc... Continue reading
  • Second demoday update
    November 04, 2017 by brum
    1
    #update, #changelog
    Another 2 months have passed, i think I've made a decent amount of progress. Well, i guess it's hard not to make a lot of progress when the project is essentially only 2 months old. The demo includes... Continue reading
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